
Local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position) If v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then If v.Character:FindFirstChild("HumanoidRootPart") ~= nil then _G.CircleThickness = 0 - The thickness of the circle.įOVCircle.Position = Vector2.new( / 2, / 2)įOVCircle.Transparency = _G.CircleTransparencyįor _, v in next, Players:GetPlayers() do _G.CircleVisible = false - Determines whether or not the circle is visible. _G.CircleFilled = false - Determines whether or not the circle is filled. (changed to 40 due to it locking on to random people (hopefully this will fix nonsense lockons.) _G.CircleRadius = 40 - The radius of the circle / FOV.

_G.CircleTransparency = 0.7 - Transparency of the circle. _G.CircleColor = omRGB(255, 255, 255) - (RGB) Color that the FOV circle would appear as. _G.CircleSides = 64 - How many sides the FOV circle would have. Local TweenService = game:GetService("TweenService") Local UserInputService = game:GetService("UserInputService")


Local RunService = game:GetService("RunService") Local Players = game:GetService("Players")
